skin coats

Feb 25
stevencrewniverse:

From character designer Colin Howard:

GIANT WOMAN GO!

stevencrewniverse:

From character designer Colin Howard:

GIANT WOMAN GO!

(Source: colin-howard)

Feb 23

thedavidoreilly:

Part 1 of some character layouts from my Adventure Time episode. Cartoon Network asked for these last year for something. The drawings on the left are copied from my boards, tho obviously these are all existing characters. I did the 3d modeling & morph targets. The rigging was done by Parzival Rothlein and Mark Feller at Studio Soi in Germany. They did an incredible job mixing the different shapes and adding crazy deformers on top of everything.

Feb 23
Feb 20
Jan 28
nodo-chinko:

DAY_063
Hi street.



adorable concrete

nodo-chinko:

DAY_063

Hi street.

adorable concrete
Jan 08
Jan 07
A couple one eyed monsters, Kissclops and Animeat

A couple one eyed monsters, Kissclops and Animeat

Jan 07
nodo-chinko:

DAY_051
One of installed windows desktop background. What is this?

nodo-chinko:

DAY_051
One of installed windows desktop background. What is this?

Dec 30

animeclay:

TOKIYA (a.k.a Tokiya Sakba)

I have immense admiration and respect for Tokiya’s work. He is a genius, pioneering a new genre of digital art with overloads of originality in style and execution. Words really fail me when it comes to his brilliance — here is a short bio taken from otakumode:

Born in Tokyo.

I started CG illustrations in 1999 and began running the website “Arumaita” the following year.

My Illustrations gained underground fame on Skill Upper, an illustration upload site that was popular before Pixiv came about.

I Joined Square Enix in 2003 and participated in the development team for Final Fantasy XI. I continued as a designer on various game development teams.

I made my commercial debut in 2007 through the work “Mahomahou” in the full color comic magazine “Robot” published by Wani Magazine Inc.

Thereafter, I produced CD jackets, posters, designs, and concept art for mainstream games. I established the illustrator label bearing the name of the previous illustration site, “sKILLupper.net” in 2011.

In 2012, I became a full-blown illustrator.

My Views On Art

Whether it’s design or illustration, I always aim for originality. 
On top of that, I like to make things that reflect my own experiences and perspectives on life. 
This is artparticularly expressed in the way I create the forms and chibi-forms of my characters.
Dec 24